Crowdfunding, pre-orders and limited print runs are rapidly becoming the standard for game publishing, and it is because of this that I had to decide whether I wanted
DinoGenics before I was able to play
Dinosaur Island. Based only on information from their respective crowdfunding campaigns the two games look very similar, and honestly, how many dinosaur cloning games does one person need?
If I'd been looking at both games at the same time I most likely would have only chosen one, and that one would have been
DinoGenics, based on its more conventional illustrations and graphic design -- the obnoxious look of
Dinosaur Island remains one of the few things I don't like about the game. Unfortunately (or perhaps fortunately) I had to make a decision on
DinoGenics after I had committed to buying
Dinosaur Island, so I ended up with copies of both games. In the end I'm glad I did.
The two games are similar in that they are both worker placement games about building a zoo filled with cloned dinosaurs, but that's where the similarity ends.
DinoGenics is a much more traditional worker placement game, with players competing for spaces on the board so they can get the resources they need to clone dinosaurs, build appropriate enclosures for them, and add enough support buildings to accommodate an increasing number of guests. And don't forget to feed those carnivores, or they'll break out of their enclosures and you'll likely spend a lot of your next turn making repairs...
The game design is solid if not overly innovative, but where
DinoGenics really shines in in the quality of its components. The graphic design is excellent and does a much better job of evoking
Jurassic Park than the much more stylized
Dinosaur Island. The meeples are wood rather than plastic (in my opinion plastic meeples are a disturbing trend in game publishing and a scourge upon mankind), done in very nice greens, browns and greys that make it easy to tell the different types of dinosaurs apart. The cards and tiles are sturdy with high quality printing -- the only thing I don't like is that some of the text on the building tiles is very small and difficult to read.
If I had to choose between
DinoGenics and
Dinosaur Island, I would probably choose
DinoGenics, although I do think the game play in
Dinosaur Island is a bit more innovative. In the end the games are different enough that I'm happy to have both in my collection.
Rating:
5 (out of 5) This game features more traditional worker placement style game play than its competitor, but the much more lavish graphic design more than makes up for it.